• How to Get Started
  • All Lovecraft
  • ✨Lorekeeper Hall
  • Dream Archive
    • Dream Archive - All Lore
    • Dream Fragment III
    • Dream Fragment VIII
  • LORE CARDS
    • How to Play - Lore Cards
    • Mistress Midnight
  • Listen Now
    • Spotify
    • Youtube
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  • More
    • How to Get Started
    • All Lovecraft
    • ✨Lorekeeper Hall
    • Dream Archive
      • Dream Archive - All Lore
      • Dream Fragment III
      • Dream Fragment VIII
    • LORE CARDS
      • How to Play - Lore Cards
      • Mistress Midnight
    • Listen Now
      • Spotify
      • Youtube
      • Apple Podcasts
  • How to Get Started
  • All Lovecraft
  • ✨Lorekeeper Hall
  • Dream Archive
    • Dream Archive - All Lore
    • Dream Fragment III
    • Dream Fragment VIII
  • LORE CARDS
    • How to Play - Lore Cards
    • Mistress Midnight
  • Listen Now
    • Spotify
    • Youtube
    • Apple Podcasts

The Lore Archive

Here lie the Lore Cards...

They came to me in a vision—twenty cards drifting through a sea of stars and screams. I awoke gasping, the sigils scorched into my skin, the Piper’s growl still coiled behind my teeth.


These are no mere relics. Each card is a key, a wound, a whisper. Some unlock doors best left sealed. Others beg to be used. I have hidden what I could, and marked what I must. But the Hunt for the Elder God Cthulhu has begun, and the Cards will not wait.


Guard them well, Lorekeeper. For when the thirteenth Dream Fragment rises, the riddle will be spoken—and should one of you break its seal, the veil will thin.


Only then may the Cards be played to alter the story. And once played, nothing stays buried for long.


But remember that none may be played — until thirteen Dream Fragments are found, and a Lorekeeper breaks the riddle's seal. 


-The First Lorekeeper

Lore Cards Appearing in May

The Valkyrie

Mistress Midnight

Mistress Midnight

She is a covenant of vengeance; appearing when the scales of fate are so blood-weighted they demand celestial correction. With each strike, she unravels the threads of destiny, silencing what should not rise and guiding doomed souls to their rightful rest. 


She is not summoned-she is invoked.

Mistress Midnight

Mistress Midnight

Mistress Midnight

Her blade hums with an eldritch resonance, singing in a color no mortal can name. The sea is hers to command, ever drawn to the abyss and its whispering hunger. After discovering a familial secret, she has wielded sacrificial magic without hesitation, bending the will of forgotten gods to her desire. 

To face her is to defy something older than fate—and colder than mercy. 

Wild Card

Mistress Midnight

The Sacrifice

Mysterious forces drawn from the deepest corners of the mythos—unpredictable allies or enemies that arrive without warning. They do not follow the rules. They simply emerge.

Some come bearing ancient knowledge, guidance, or protection.  Others arrive with curses, corruption, or death in their wake.

The Sacrifice

Mistress Midnight

The Sacrifice

Ritual tokens of forgotten covenants, each one steeped in the essence of what was lost to summon what should not be found. Blood, memory, sanity—whatever the price, it is recorded here. 


Use them wisely.
They do not forget who paid.
Or what was owed.

How to Play Lore Cards

The Lorekeeper's Role in The Hunt for the Elder God Cthulhu

Welcome, Lorekeeper. Your choices shape the story.


As you follow each chilling episode of The Hunt for The Elder God Cthulhu, you’ll encounter Dream Fragments, cryptic clues, and the ever-growing deck of Lore Cards. These Cards are not merely collectibles—they are keys to altering the fate of the story itself.


The Dream Cycle Phase


  • Each cycle lasts about 6 weeks. 
  • During this time, 13 Dream Fragments are uncovered. 
  • Once all Fragments are found, a Riddle is revealed. The first to solve it unlocks the Card Play Phase and receives the Cipherbreaker Achievement.

Card Play Phase

Once the riddle is solved, a voting period begins.


Lorekeepers (Patreon Members and YouTube Members) may vote to play up to 3 cards.
These cards shape the next phase of the story, altering fate, undoing sacrifices, or summoning powers best left forgotten. 


Lore Card Types and How They Work

MISTRESS CARDS (Persistent Powers)

These cards represent powerful figures like Mistress Midnight and the Mistress of the Void. When played, they remain available across multiple Dream Cycles—but require supporting cards like a Sacrifice Card to trigger their full abilities.


Example: Mistress Midnight may only rewrite fate and change the story if a Sacrifice is made and a Valkyrie is called.

SACRIFICE CARDS (Single-Use Triggers)
These cards work together with a Mistress Card. Once played, they are consumed for the Dream Cycle.


Example: “The Drowned Sailor” (Sacrifice) + “Blade of Mercy” (Valkyrie) enable Mistress Midnight to undo a death or reverse a major story choice.

OLD GOD + OUTER GOD CARDS (Cosmic Interference)
These cards carry unpredictable, reality-bending effects. Use them wisely—they can erase choices, reveal forbidden paths, or corrupt existing outcomes. 

ARTIFACT CARDS (Unlocks + Insight)
These relics reveal hidden knowledge, unlock secret episodes, or grant vision into future choices. They often work independently but can be amplified when paired with Mistress, Old God, or Outer God Cards. 

WILD CARDS (Allies or Adversaries)

Unlike Lore Cards, they do not follow the rules. They cannot be voted on. They are not played by Lorekeepers. They simply emerge. Some come bearing ancient knowledge, guidance, or protection.  Others arrive with curses, corruption, or death in their wake. They may appear as:


  • Lost scholars returned from the Dreamlands
     
  • Former allies twisted by forbidden truths
     
  • Old Gods with their own unspoken agendas

Lore Card Rules Summary

  • Each cycle = 6 weeks → 13 Dream Fragments → Riddle → Vote → Card Effects 
  • Up to 3 cards may be played after the riddle is solved 
  • Mistress cards persist, others are one-time per cycle 
  • Card effects unfold in the next 1–3 episodes 
  • More complex card combinations can lead to bonus endings, reversed deaths, or new horrors

 

🗝️ Your Role


Listen to the Hunt for the Elder God Cthulhu story as it unfolds. Solve the riddle found in the Dream Fragments using the clues presented by the First Lorekeeper and Dream Lore. Choose what power to wield—and what price you’ll pay.


The gods are watching, Lorekeeper.


Make your play.

Copyright © 2018-2025 Tome By Tome ASMR / Lovecraft ASMR - All Rights Reserved. Owner, Writer, ASMRtist Pam Breshears. 

 Lorekeeper Hall and Dream Fragments update on Mondays.


The Hunt for the Elder God Cthulhu is an interactive, choose your adventure audio series where Patreon and YouTube Members shape the unfolding narrative. Members participate by solving Dream Fragments and voting to play Lore Cards—mystical artifacts that alter the course of the story.

Each Dream Cycle lasts approximately six weeks. The first two episodes of every cycle is freely available on all platforms. 

All following episodes are exclusive to Members.


Everyone is welcome to explore the Dream Fragments, Dream Lore, and Lore Cards. But only Lorekeepers may wield them.

To join the Hunt—and influence fate—consider becoming a Member.

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