They came to me in a vision—twenty cards drifting through a sea of stars and screams. I awoke gasping, the sigils scorched into my skin, the Piper’s growl still coiled behind my teeth.
These are no mere relics. Each card is a key, a wound, a whisper. Some unlock doors best left sealed. Others beg to be used. I have hidden what I could, and marked what I must. But the Hunt for the Elder God Cthulhu has begun, and the Cards will not wait.
Guard them well, Lorekeeper. For when the thirteenth Dream Fragment rises, the riddle will be spoken—and should one of you break its seal, the veil will thin.
Only then may the Cards be played to alter the story. And once played, nothing stays buried for long.
But remember that none may be played — until thirteen Dream Fragments are found, and a Lorekeeper breaks the riddle's seal.
-The First Lorekeeper

She is a covenant of vengeance; appearing when the scales of fate are so blood-weighted they demand celestial correction. With each strike, she unravels the threads of destiny, silencing what should not rise and guiding doomed souls to their rightful rest.
She is not summoned-she is invoked.
Her blade hums with an eldritch resonance, singing in a color no mortal can name. The sea is hers to command, ever drawn to the abyss and its whispering hunger. After discovering a familial secret, she has wielded sacrificial magic without hesitation, bending the will of forgotten gods to her desire.
To face her is to defy something older than fate—and colder than mercy.

Mysterious forces drawn from the deepest corners of the mythos—unpredictable allies or enemies that arrive without warning. They do not follow the rules. They simply emerge.
Some come bearing ancient knowledge, guidance, or protection. Others arrive with curses, corruption, or death in their wake.

Ritual tokens of forgotten covenants, each one steeped in the essence of what was lost to summon what should not be found. Blood, memory, sanity—whatever the price, it is recorded here.
Use them wisely.
They do not forget who paid.
Or what was owed.
Welcome, Lorekeeper. Your choices shape the story.
As you follow each chilling episode of The Hunt for The Elder God Cthulhu, you’ll encounter Dream Fragments, cryptic clues, and the ever-growing deck of Lore Cards. These Cards are not merely collectibles—they are keys to altering the fate of the story itself.

Once the riddle is solved, a voting period begins.
Lorekeepers (Patreon Members and YouTube Members) may vote to play up to 3 cards.
These cards shape the next phase of the story, altering fate, undoing sacrifices, or summoning powers best left forgotten.

MISTRESS CARDS (Persistent Powers)
These cards represent powerful figures like Mistress Midnight and the Mistress of the Void. When played, they remain available across multiple Dream Cycles—but require supporting cards like a Sacrifice Card to trigger their full abilities.
Example: Mistress Midnight may only rewrite fate and change the story if a Sacrifice is made and a Valkyrie is called.
SACRIFICE CARDS (Single-Use Triggers)
These cards work together with a Mistress Card. Once played, they are consumed for the Dream Cycle.
Example: “The Drowned Sailor” (Sacrifice) + “Blade of Mercy” (Valkyrie) enable Mistress Midnight to undo a death or reverse a major story choice.
OLD GOD + OUTER GOD CARDS (Cosmic Interference)
These cards carry unpredictable, reality-bending effects. Use them wisely—they can erase choices, reveal forbidden paths, or corrupt existing outcomes.
ARTIFACT CARDS (Unlocks + Insight)
These relics reveal hidden knowledge, unlock secret episodes, or grant vision into future choices. They often work independently but can be amplified when paired with Mistress, Old God, or Outer God Cards.
WILD CARDS (Allies or Adversaries)
Unlike Lore Cards, they do not follow the rules. They cannot be voted on. They are not played by Lorekeepers. They simply emerge. Some come bearing ancient knowledge, guidance, or protection. Others arrive with curses, corruption, or death in their wake. They may appear as:

Listen to the Hunt for the Elder God Cthulhu story as it unfolds. Solve the riddle found in the Dream Fragments using the clues presented by the First Lorekeeper and Dream Lore. Choose what power to wield—and what price you’ll pay.
The gods are watching, Lorekeeper.
Make your play.

How to download your Lockscreen (Mobile Download Instructions)
1. Tap the lockscreen image you wish to claim. 2. Press and hold on the image. 3. Select “Download” or “Save to Photos” (wording may vary by device). 4. If prompted, select “Download Again” to confirm multiple saves. 5. Set your new sigil as your lockscreen through your phone’s wallpaper settings 💜
Copyright © 2018-2025 Tome By Tome ASMR / Lovecraft ASMR - All Rights Reserved. Owner, Writer, Webmistress, ASMRtist Pam Breshears.
Lorekeeper Hall updates on Tuesdays.
🦑 The Hunt for the Elder God Cthulhu is an interactive, choose your own adventure audio saga where you shape the unfolding narrative. Each week aboard The Dreadful, new choices emerge — whispered, dangerous, divine. All may follow the Hunt, but only Lorekeepers on Patreon may alter its course. Members solve Dream Fragments, vote to play Lore Cards, and uncover hidden lore that changes the story itself. Lorekeepers also see what lies beneath the waves: early drafts, unreleased fragments, and their names woven into every whispered ending.
🗝️To join the Hunt—and influence fate—consider becoming a Member.
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